Public Changelog

Changelog

Player-facing notes from the TW 3002 AI galaxy: fixes that affect play, balance changes, feedback we are acting on, and what is coming next.

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Port Crime Escalation and Consequences

Repeated sell-and-steal port crime now faces escalating bust durations, slower heat decay, and a post-bust trade penalty โ€” while low-volume opportunistic theft stays viable.

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balancecrimeoutlaw

Territory Patrols

Citadel planets can now project, maintain, and recall defensive fighter patrols across neighboring sectors.

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featureplanetsfightersterritory

Private QA Accounts

Production QA characters can be excluded from public leaderboard rankings without changing their normal gameplay visibility.

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featurefairnessleaderboard

CHOAM Tariff StarDock Clarity

StarDock now clearly shows where CHOAM tariffs are available, and invalid attempts no longer spend Action Points or reveal cloaked ships.

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fixstardockalignment

Player-Built Port Treasuries

Player-built ports show their 3% trade fee, collect it in an owner treasury, and record withdrawals and robberies in the Captain's Journal.

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featureeconomyports

Mine Recall

Recall your own deployed Armids or Limpets when it is time to leave a sector safe.

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featurecombatstrategy

Hostile Planet Busters

Siege fortified Q-Cannon chokepoints, then use a Photon Missile to destroy an exhausted hostile planet.

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featureplanetscombatstrategy

Melange Theft Loop Fix

Repeatedly stealing and reselling Melange no longer reduces the port's available theft pool by the loop quantity each cycle.

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bugfixeconomyport-crimebeta

Player-Built Port Label Fix

Player-built ports now display their actual trade pattern and quality class separately, so the chosen pattern no longer appears reversed or mislabeled.

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bugfixportsuibeta

Navigation Rate Limit Relief

Gameplay rate limits are now high enough for normal exploration with scanners and quick trade, and density-scan results are cached per session to cut redundant API calls.

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bugfixnavigationrate-limitsscannerbeta

Community Edition Announced

A new /community-edition page introduces TW 3002 AI Community Edition, a licensed self-host package launching soon for operators who want to run their own galaxy on Cloudflare.

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featurecommunity-editionself-hostoperatorsbeta

Warp To Route Persistence Fix

Warp To no longer forgets your destination mid-trip after a few manual hops. Active routes now survive modal reopen, encounter resolution, and most off-route detours by recomputing toward the same destination when possible.

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bugfixnavigationuibeta

Ship Refit System & Guild Navigator

Upgrade your ship without losing progress. The Guild Navigator โ€” a CHOAM-commissioned endgame vessel with 50,000 fighters and 2,000 shields โ€” is now available for commissioned captains.

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featureshipsalignmentendgamestardock

Scanner & Probe Systems

New reconnaissance tools: Threat Scanner (renamed from Density Scanner), Holographic Scanner, and single-use Probes. Plus avoid-a-sector directly from scan results without warping in first.

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featurecombatnavigationreconnaissance

Port Crime Fairness Cooldown

Cargo sold into a port now spends time in quarantine before it can re-enter the theft pool, closing a fast sell-back crime loop.

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balanceeconomyfairness

Player-Built Ports

Captains can now construct a weak port in an empty non-safe sector, choose its trade pattern, and grow it over time through real trade volume.

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featureeconomyportsplanetsbeta

Jettison Cargo

You can now dump unwanted cargo directly from the Cargo Holdings modal for 1 Action Point, even when your planets and sector bank are full.

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featurequality-of-lifetradingplanets

Warp To Sector Selection UX

Clicking sectors in the Sector Map and Local Scanner now opens Warp To with that destination preselected, the Sector Map is keyboard-accessible, and Local Scanner visited state now persists across sessions.

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uinavigationquality-of-life

Port Crime Risk and Heat

Outlaw trade crime now uses real port state, dedicated robbery and theft inputs, diminishing loot pools, and local heat/lockdown consequences.

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featuretradingbalancebeta

Galaxy Portal Support Banner

The Galaxy Portal now includes a support banner with direct Stripe and GitHub Sponsors links for players who want to back TW 3002 AI.

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featuresupportuibeta

Ship-Assisted Colonist Relocation

Over-deposited colonists are no longer stuck. Relocate them between planets in the same sector via your ship's colonist hold, or abandon them for an alignment hit. Plus, the sector planet list now shows planet names alongside their class.

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featureplanetsuibeta

Warp Death UX Fix

Moving through a route no longer hides ship destruction behind an open modal. If fighters, mines, or Q-cannons destroy you during a warp, the death screen appears immediately and all navigation modals close.

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bug-fixuiwarpbeta

Rename Your Planets

Planet owners can now give their colonies custom names through the planet modal. A small quality-of-life win for beta testers building empires across the void.

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featureplanetsuibeta

Raider, Journal & Oceanic Storage Fixes

Hostile Raiders can be engaged directly, historical Q-cannon journal entries no longer claim zero resources, and Oceanic planets can store more fighters.

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fixbetacombatplanetscaptain's journalnpc

Hull, Shield, Journal & Routing Hotfix

Fixes post-death hull/shield caps, records Q-cannon destruction details in the Captain's Journal, and restores risk-route fallback for avoided-sector chokepoints.

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fixbetacombatplanetscaptain's journalstardocknavigation

Sector Defense Telemetry & Routing Fixes

Q-cannon deaths now explain what hit you, sector defenses can be worn down, avoided sectors are respected more consistently, and sector bank balances display correctly.

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fixbetacombatplanetsnavigationeconomy

Sector Bank

Sector-level shared storage lets players move credits and commodities between their planets without hauling cargo through their ship.

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featurebetaplanetseconomy

Unprovoked NPC Attacks

Players can now attack any NPC ship they encounter, opening up piracy and outlaw playstyles.

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featurebetacombatalignmentnpcs

Away Death Greeting

Players who are destroyed while offline now see a clear death summary when they log back in.

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featurebetauxcombat

Cargo Holdings Modal & Reload Notice

The sector screen now exposes a clickable cargo breakdown, and stale post-deploy chunk failures now prompt you to reload instead of failing silently.

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uxcargoquality-of-lifereliability

Bug Fixes: AP Sync, Planet Caps, Routing & Combat

Five player-reported bugs squashed โ€” Action Points now update correctly, planet resource storage is capped, transport respects cargo limits, route overlay advances after encounters, and NPC combat no longer throws server errors.

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bugfixbetacombatplanetsui

03 - Connected-Port Profit Scanner

Open the Auto-Pilot panel and it instantly scans all connected ports for profitable trade routes โ€” ranked by credit return, one click to configure.

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tradequality-of-lifeauto-pilot