Directional Ports — the Economy Gets Real
Ports now specialize: each class buys specific goods and sells others. Trade is about finding complementary port pairs, not flipping at the same dock.
Public Changelog
Player-facing notes from the TW 3002 AI galaxy: fixes that affect play, balance changes, feedback we are acting on, and what is coming next.
Ports now specialize: each class buys specific goods and sells others. Trade is about finding complementary port pairs, not flipping at the same dock.
The game moves to a new domain to comply with trademark concerns, rebrands to TW 3002, and launches a public changelog.
Older ships should refresh turns correctly, leaderboard cleanup is underway, and the next economy pass will focus on port balance based on player feedback.
The action budget system gets its launch fixes: turn regeneration works reliably, net worth is computed correctly, and turns now floor at zero.
StarDocks now repair hull and recharge shields for free. Port trading spreads are rebalanced to close same-port arbitrage while keeping two-port routes profitable.
The Auto-Pilot is live. Set a two-port route, preview estimated profits, and let your ship run the loop. Also: the fair play policy now welcomes bounded automation.
The API gets rate limiting and email verification. Daily bounties give captains a reason to log in. Player guides launch on the docs site.
One day, five systems. Limpet and armid mines, Genesis Torpedoes for planet creation, the spice melange, alignment tracking, and NPC fighter encounters go live.
The galaxy opens. A 1000-sector shared universe, a web client, a Cloudflare Workers API, and 150 NPC ships running on LLM brains. This is how it started.