Changelog

Public Changelog

Smooth Play β€” Route Overlay, Quick Trade, Combat Preview

SectorView becomes the only screen you need: persistent route guidance, one-click port trading, and threat intel on every warp lane.

TW 3002 AI Command gameplayquality-of-lifenavigationtrading

What shipped

Persistent Route Overlay β€” After plotting a course via W Warp To or K Nearest StarDock, a cyan route bar stays visible as you warp. It shows your current hop, total distance, the next-hop sector, and a β€œWarp” button. The route path appears on the mini-map. The next hop is highlighted on the warp lane list with ← NEXT. Cancel any route with C.

Inline Quick Trade β€” When docked at a port, a compact trade panel appears directly on SectorView. Buy and sell commodities in one click with smart quantity caps (credits, cargo space, and port supply are all respected). A cargo bar shows utilization. Green flash on success, red on error. The full Market (M) is still there for multi-commodity browsing.

Combat Preview on Warp Lanes β€” Before jumping, each warp lane now shows exactly what awaits: hostile fighter counts, mine estimates, and your own deployed forces. A ⏳ marker appears when intel is more than 5 minutes old. Safe sectors show ● Clear in green.

Threat Confirmation β€” Warping into a sector with active hostiles now shows an inline confirmation: β€βš  Warp to Sector 42? 3 hostile fighters Β· ~12 mines.” Plot Course and route overlay warps skip this β€” you already saw the route.

Why it matters

Until today, the core gameplay loop (warp β†’ assess β†’ decide β†’ act) required jumping between 4+ screens. Now SectorView gives you route guidance, quick trading, and threat intel β€” all on one page. The game feels faster and more fluid without losing any power-user features.

Coming next

  • A maxFighters upgrade option at StarDock (Fighter Bay Mk I / II / III) to expand ship carry capacity
  • PvP Discord notifications for fighter and ship-to-ship kills