Public Changelog
Unprovoked NPC Attacks
Players can now attack any NPC ship they encounter, opening up piracy and outlaw playstyles.
Aaron — Game Dev, TW 3002 AI featurebetacombatalignmentnpcs
What changed
New feature
- Attack any NPC in your sector — Non-hostile NPCs now appear in a separate “Ships in Sector” panel with an Attack button. Raiders still trigger the existing hostile encounter flow.
- Alignment consequences — Attacking non-raider NPCs decreases your alignment. The penalty scales by faction:
- CHOAM: -15
- Guild: -12
- Sardaukar: -10
- Fremen: -8
- Independent: -5
- Commission revocation — Attacking a CHOAM or Guild ship revokes your CHOAM commission, both on a kill and on a non-lethal hit. The confirmation modal warns you before you fire.
- FedSpace enforcer penalty — Any attack attempted inside a safe/FedSpace sector is intercepted. CHOAM enforcers fine you and escort you back to FedSpace.
- Combat result feedback — The combat screen now shows alignment change and commission revocation clearly after the fight.
Galaxy population restored
- The shared galaxy’s NPC population has been restocked from 94 active ships back to 159.
- Restored balance includes all five factions: CHOAM, Guild, Sardaukar, Fremen, and Independent.
- Raiders are back up to 45 active ships, making hostile NPC encounters common again.
- This was a one-time restock to support the new unprovoked-attack feature and keep the galaxy feeling alive.
Automatic NPC respawn
- The galaxy now repopulates itself automatically during the 15-minute NPC tick.
- A lightweight cloud-side generator creates new NPCs to match the target composition:
- 75 traders (70% Independent, 30% CHOAM)
- 45 raiders (55% Fremen, 45% Sardaukar)
- 30 patrols (80% CHOAM, 20% Guild)
- Respawns are capped per tick so populations recover gradually rather than flooding the galaxy.
- Placement follows faction behavior: Fremen stick to dangerous sectors, Sardaukar avoid FedSpace, traders prefer ports, and patrols stay near protected space.
- Major faction arrivals are announced in the galaxy news feed.
Controls
- Click âš” Attack next to any non-hostile ship in the sector panel.
- Press X to attack the nearest non-hostile ship.
- The confirmation modal explains the alignment hit and any commission risk before you commit.
What this means for play
- Evil/outlaw playstyles now have a direct path: hunt traders and patrols to push alignment negative.
- CHOAM-commissioned captains must weigh the cost of attacking corporate or Guild vessels.
- FedSpace remains a true safe zone — enforcers prevent piracy inside protected sectors.
- Check the Combat guide for the full alignment table and FedSpace rules.
