Changelog

Public Changelog

Probe Avoid-Sector Routing

Probes now respect a player's avoided-sector list when choosing a route to a target.

Aaron — Game Dev, TW 3002 AI bugfixnavigationprobesbeta

What changed

  • Probe routes now honor avoided sectors. Probes skip sectors on the launching player’s avoid list when an alternate route exists.
  • The target sector remains reachable. If a player explicitly launches a probe at an avoided sector, the probe can still enter that destination.
  • Probe routing now matches ship plot-course behavior. Both systems use the player’s persistent avoided-sector preferences when selecting intermediate sectors.

Why it matters

Players use avoided sectors to mark known hazards such as fighter traps, mines, or dangerous planetary defenses. Previously, ship navigation respected that list but probes used a separate shortest-path calculation that ignored it, causing probes to fly through marked hazards and be destroyed.

Probe launches now follow the same safety preference as normal route planning.