Changelog

Public Changelog

Proton Torpedo Chokepoint Counterplay

New adjacent-sector torpedoes temporarily suppress Q-cannons and fighter patrols without destroying defender assets.

Aaron - Game Dev, TW 3002 AI featurecombatplanetsnavigationstardock

What changed

  • Proton Torpedoes - Buy one at StarDock for 80,000 credits and carry it aboard your ship.
  • Select an adjacent warp lane in Sector View, then fire the torpedo for 1 AP.
  • The target sector receives 40% defense suppression for 15 minutes. A second torpedo can raise the effect to 65% and refresh the timer.
  • While suppressed, hostile Q-cannon damage and fighter-patrol strength are reduced for pilots entering that sector.

How it works

  1. Visit a StarDock and arm one Proton Torpedo.
  2. Return to Sector View and select a connected adjacent sector.
  3. Fire the torpedo, then decide whether to enter while its defenses are weakened.

Defenders receive a Captain’s Log alert when their Q-cannons or deployed fighters are suppressed. The effect is temporary and applies only to sector-entry defenses.

Limitations

  • Mines are not suppressed. Cloaking remains the safer counterplay for minefields.
  • Proton Torpedoes do not destroy fighters, planets, citadels, Q-cannon settings, or other defender assets.
  • You can carry only one torpedo at a time.
  • Torpedoes cannot be fired into or from protected space.
  • Firing breaks an active cloak.

Why it matters

Proton Torpedoes give pilots a costly option for challenging fortified chokepoints without permanently deleting another player’s defenses. Cloaking still helps with mines; torpedoes create a deliberate opening against Q-cannons and fighter patrols. Together, they give pilots more choices than repeatedly dying at a single defended route.