Changelog

Public Changelog

Warp Death UX Fix

Moving through a route no longer hides ship destruction behind an open modal. If fighters, mines, or Q-cannons destroy you during a warp, the death screen appears immediately and all navigation modals close.

Aaron — Game Dev, TW 3002 AI bug-fixuiwarpbeta

What changed

Death during warp now surfaces immediately

Previously, if your ship was destroyed by hostile fighters (or mines/Q-cannons) while using Warp To or the route overlay, the open navigation modal could hide the death notice. You might find yourself back in FedSpace with an open route planner and only see the destruction message after closing the modal — or as an “away death” on refresh.

Now:

  • The Plot Course modal, warp confirmation, and route overlay all close immediately on death.
  • The death modal appears right away with the entry report.
  • The active route is cleared so you don’t accidentally trigger another jump after respawning.

Overlapping warp protections

  • The route overlay’s Warp button is now disabled while a warp is already in progress.
  • It shows “Warping…” so you know the click registered and can’t double-fire.

What this means for play

Dying during auto-piloted or manual route warps should now feel immediate and clear instead of confusingly silent. No more surprise respawns hidden behind an open modal.