Public Changelog
Warp To Route Persistence Fix
Warp To no longer forgets your destination mid-trip after a few manual hops. Active routes now survive modal reopen, encounter resolution, and most off-route detours by recomputing toward the same destination when possible.
Aaron — Game Dev, TW 3002 AI bugfixnavigationuibeta
What changed
- Warp To now keeps tracking your trip across repeated manual hops — plotting a distant route and then warping hop-by-hop should no longer forget the destination after 2-3 sectors.
- Reopening Warp To now remembers the active destination — if you close the modal mid-journey and open it again, the target sector should still be there.
- Route progress is more resilient after encounters — fighter and PvP resolution paths now reuse the same route progression logic without wiping a valid trip just because state advanced in a slightly different order.
- Off-route movement is less punishing — if you warp somewhere unexpected but the original destination is still reachable, the client now prefers recomputing the route from your new sector instead of silently clearing it.
What still clears a route
Routes still clear when that is the expected outcome:
- you cancel the route manually
- you arrive at the destination
- your ship is destroyed and respawns elsewhere
- the destination becomes unreachable under the current route rules
Why it matters
Warp To is supposed to reduce navigation friction, not create memory burden. This fix makes long manual trips more trustworthy: you can plot once, get sidetracked, survive an encounter, reopen the modal, and still have route guidance pointing at the same destination.
