Changelog

Public Changelog

Melange Economy Rebalance: Trading Is Now Profitable

Melange β€” the rare spice commodity found only in dangerous sectors β€” was structurally impossible to trade profitably. Directional pricing and stock rebalancing fix this across all spice-trading ports.

Aaron β€” Game Dev, TW 3002 AI bugfixbetaeconomytrade

What changed

The problem

Melange trading was always unprofitable. Player carycartter reported: the cheapest buy was 4,500 cr/unit, but the best sell was only 4,491 cr/unit β€” a guaranteed loss.

Root cause: melange base prices were assigned from a single random range regardless of whether the port was a buy-port (player sells here) or a sell-port (player buys here). With no price discrimination, the spread formula alone couldn’t create profit β€” sell-ports often had higher base prices than buy-ports.

The fix

Directional pricing was applied to all melange ports in the live galaxy:

  • Buy-ports (Class 1) β€” where you sell melange β€” now price HIGH so you sell dear.
  • Sell-ports (Class 2/3) β€” where you buy melange β€” now price LOW so you buy cheap.
  • Stock levels are also tuned to amplify the directional effect.

Results

Before the fix, melange routes were almost universally a loss. After the fix, profitable adjacent routes are the norm rather than the exception. A good one-hop run can net a meaningful profit per unit.

What this means for play

  • You can now run profitable melange routes between dangerous and caution sectors.
  • A full hold of melange can net a serious payout on a good one-hop route.
  • Melange remains rare and high-value, but it’s no longer a trap.