Public Changelog
Hotfix: Q-Cannon Fix, Fighter Economy Reset, Client Repair
Squashing the bugs surfaced by beta play — Q-Cannon configuration, fighter over-production correction, and a stale deployment that broke the client.
TW 3002 AI Command bugfixhotfixbetaeconomy
What went wrong
Three separate issues surfaced during beta testing this week.
- Q-Cannon “Internal Server Error” — Saving sector % on a Level 3+ Citadel threw a 500 because the server query was missing
galaxy_idwhen checking action budget. One line fix. - Fighter economy ran away — An old build got accidentally deployed, re-introducing the “fast cycle” bug where planet production ticked every 5 minutes instead of once per day. Planets produced 40–280× intended fighters. Players deployed massive sector fighter fleets with those bugged numbers.
- Game client broke for everyone — The build that replaced the old one was baked with
localhost:8787as the API URL (a stale.env.localfile). Every API call fromplay.tw3002.netfailed with “failed to fetch.”
What changed
Bug fixes
- Q-Cannon config works again — Sector % and atmospheric % settings now save correctly on Level 3+ citadels.
- Game client rebuilt with correct API origin —
play.tw3002.netnow talks toapi.tw3002.netagain. No more “failed to fetch.” - Version bumped to 0.8.10 across API, game client, and marketing site. (later bumped to 0.8.20 for PvP interactivity)
Economy correction
- Ship fighter counts corrected for the 4 affected accounts — capped to class maximums (Merchant 200, Scout 100, Interceptor 500).
- Planet fighter counts corrected to pro-rated fair amounts based on planet age × daily production rate.
- Sector fighter deployments recalled — All sector fighter deployments from affected accounts were zeroed because they were built from bugged production. Players were notified by email with exact numbers.
- Production schedule locked — Daily planet production now runs strictly at 8 AM UTC. The 5-minute cron is NPC-only.
New features
- Player mine count in sector header — When you have deployed limpet or armid mines in a sector, the header now shows
💣 Your mines: Nalongside your fighter count. - New guide page: Sector Entry Flow — Explains exactly what triggers when you warp (Q-Cannon → Fighters → PvP → NPCs) and what does not trigger when NPCs move on their own. Read it here.
What didn’t change
- Credits, cargo, upgrades, hull, kills, alignment, and rank — all untouched.
- No player was banned or penalized. This was an infrastructure bug on our end.
This is exactly the kind of edge-case surfacing a beta is for. Thank you to the captains who reported these issues — the game is more stable because of it.
