Public Changelog
Action Points, Net Worth, and Turn Regeneration
The action budget system gets its launch fixes: turn regeneration works reliably, net worth is computed correctly, and turns now floor at zero.
What changed
Several launch-week systems got their first round of fixes.
The action budget system — which gates every gameplay action behind a regenerating pool of 300 action points — had a deadlock on new ships. If a ship was created without a last_action_at timestamp, turn regeneration never started and the captain was stuck with zero turns. That’s fixed. Action points now initialize on ship creation and begin regenerating immediately.
Net worth on the leaderboard was wrong. It previously summed every port inventory across the entire galaxy, producing numbers that had nothing to do with any individual player. Now it correctly computes from credits, cargo at base commodity prices, and deployed fighters.
Turns now floor at zero during warp instead of going negative. Running out of turns mid-route won’t put you in debt.
Why it changed
New players joining a game with a broken action budget would see zero turns and leave. Existing players checking the leaderboard would see nonsense numbers and lose trust. These weren’t balance tweaks — they were fixes to core systems that had to work correctly for anything else to matter.
What’s next
The action budget and net worth systems are stable now. The next priorities are port economy improvements and a public changelog so captains can track what’s changing without digging through commits.