Trading

Trade drives the galactic economy. Buy low, sell high, build your fortune.

Commodities

CommodityBase PriceVolatilityBest Strategy
Ore~100LowSteady, reliable profits
Organics~50MediumGood for quick flips
Equipment~200HighHigh risk, high reward
Melange~5,000ExtremeRare, found in dangerous sectors. Class 1 ports buy it; Classes 2 and 3 sell it

Port Classes & Directional Trade

Ports specialize — each class has a fixed buy/sell role per commodity. A port that sells a commodity won’t buy it back, and vice versa. Profitable trade comes from pairing complementary ports.

Port ClassSells (you buy here)Buys (you sell here)
Class 1EquipmentOre, Organics
Class 2OrganicsOre, Equipment
Class 3OreOrganics, Equipment
Class 1Melange
Class 2 / 3Melange

The Market screen shows what each port offers and wants — only valid trades appear in the buy/sell columns. If a port isn’t selling something you need or isn’t buying what’s in your hold, the Market will tell you.

Auto-Pilot & Route Scanner

Once you’ve found a complementary port pair, you can automate the trip:

  1. Open the Auto-Pilot panel from the sector view
  2. The Route Scanner immediately shows the most profitable connected port pairs — ranked by estimated credit return
  3. Click Use on any route to pre-fill the Auto-Pilot form with the best commodity pair
  4. Run a Dry Run to check the estimate, then hit Engage to execute

The scanner respects directional port rules and factors in current supply, demand, and port class pricing. It checks both directions (buy here → sell there, and buy there → sell back here), ranking routes by total maximum profit.

You can still configure routes manually — set start and end ports, pick commodities, and adjust quantities. The Dry Run shows you profit estimates, turns needed, and any blockers before you commit.

How to Trade

  1. Land in a sector with a port (shown in sector info)
  2. Press M to open the Market — it shows which commodities the port buys and sells, with current prices
  3. Use the Route Scanner (in the Auto-Pilot panel) to find the most profitable connected port pairs
  4. Select a commodity and press B to buy or S to sell
  5. Enter quantity and confirm

Pro tip: Port prices change based on supply and demand. A port low on something it buys will pay more; a port low on something it sells will charge more. The Route Scanner factors all of this into its rankings — rescan after trades to get fresh estimates.

How Port Supply Works

Every port commodity has a mode — it’s either selling (you buy from the port) or buying (you sell to the port). Each mode has a supply level that shifts with player activity and regenerates over time.

Buy vs. Sell Mode

Sell ModeBuy Mode
What you doBuy from the portSell to the port
Supply meansHow much the port has left to sellHow much the port has already bought
Supply goes up whenPort restocks (every 15 min)Players sell to it
Supply goes down whenPlayers buy from itPort depletes (every 15 min)

The 15-Minute Economy Tick

A background tick runs every 15 minutes (alongside NPC movement) that gradually moves port supplies toward their natural state:

  • Sell-mode ports restock — supply rises toward the port’s capacity. If a port has been bought out, it refills over time.
  • Buy-mode ports deplete — supply falls toward zero. If a port is full from player sales, it gradually sells off its inventory and makes room.

The rate depends on port class: Class 1 moves 50 units/tick, Class 2 moves 30, Class 3 moves 15.

Why You Sometimes Can’t Sell

If a buy-mode port’s supply is at or near capacity, it won’t accept more cargo — you’ll see “Port not buying.” This happens when players have sold heavily to that port. Give it time (or find a hungrier port) — buy-mode ports deplete by 15–50 units every 15 minutes until they have room again.

Price Effects

Supply directly impacts prices on both sides:

  • Sell mode: Lower supply → higher buy price (port is running low, charges more). Higher supply → lower buy price (port is overstocked, offers deals).
  • Buy mode: Lower supply → higher sell price (port is starving, pays a premium). Higher supply → lower sell price (port is full, offers bottom dollar).

The Route Scanner factors all of this into its profit estimates. Re-scan after trades to get fresh numbers — port conditions change every tick.

Cargo Capacity

Your ship has a maximum cargo hold. If you try to buy beyond capacity, the trade is rejected.