Planets & Colonization

Planets are the ultimate long-term investment. Claim one, populate it, and watch it produce resources while you sleep.

Finding Planets

Planets exist in dangerous sectors (91.4% of the galaxy). They appear in the sector info panel when present. Some are unclaimed β€” ripe for the taking. Others are owned by rival players.

Tip: 10 starter planets were seeded across The Void. Check sectors in the 150–800 range for unclaimed worlds.

Planet Classes

ClassNameBest ForMax Colonists
MEarth TypeBalanced production30,000
KDesertFuel ore40,000
OOceanicOrganics200,000
LMountainousFighters40,000
CGlacialLow production100,000
HVolcanicFuel farming100,000
UGasNo production3,000

Best starter pick: M-class (balanced) or K-class (fuel ore sells everywhere). Avoid: U-class unless you want a tax haven with no output.

New captain? Read Best Beginner Planet Setup for a simple first-planet plan.

Creating a Planet

  1. Travel to a dangerous sector with no more than 4 existing planets
  2. Press G to launch a Genesis Torpedo
  3. Pay 80,000 credits
  4. The planet class is randomly rolled based on sector density (more planets = higher chance of U-class)

Warning: Genesis torpedoes are single-use and expensive. Make sure you can defend your new world.

Colonization

Planets need colonists to produce anything.

Transporting Colonists

  1. Dock at a StarDock (D)
  2. Select Transport Colonists
  3. Choose how many to move
  4. Pay fuel (10 per sector distance) + 5 credits per colonist

Tip: Transport colonists from the nearest StarDock to minimize fuel cost.

Optimal Population

Production follows a bell curve β€” peak efficiency at 50% of max colonists:

ClassSweet SpotPeak Daily Output
M15,000~2,142 org, ~1,153 eq, ~5,000 fuel
K20,000~10,000 fuel
O100,000~50,000 organics
L20,000~4,000 org, ~10,000 fuel, best fighters
H50,000~50,000 fuel

Overcrowding past the sweet spot yields diminishing returns.

Production

Daily at 8 AM UTC, your planet produces resources based on:

  • Planet class ratios
  • Current colonist count
  • Production caps (each resource has a max stockpile)

Produced resources accumulate on the planet. You can collect them by visiting the planet and transferring cargo to your ship.

Tip: If you forget where your planet is, check the Planet(s) line in your ship status panel. Click the count to open a planet info list with sector numbers, then click a planet to open its full controls.

ResourceProduced ByBest Classes
Fuel OreMiningK, H, L

Note: β€œFuel Ore” on planets is the same commodity as β€œOre” at ports β€” they share the same cargo space. | Organics | Agriculture | O, M | | Equipment | Manufacturing | M, L | | Fighters | Military training | L, M |

Citadels

As your planet grows, you can advance its citadel level at a StarDock.

Benefits

FeatureEffect
Higher levelsStronger defenses, more Q-Cannon power
Q-CannonAutomatically fires on hostile ships entering the sector

Defense tip: A well-developed planet with a Q-Cannon and a fighter garrison is a fortress. Rivals will think twice before jumping in.

Planet Defense

Your planet is vulnerable until you defend it:

  • Deploy fighters in the sector (press F) β€” see Fighters & Mines
  • Advance the citadel for Q-Cannon coverage
  • Limpet mines can slow down attackers

Warning: Unclaimed planets are first-come, first-served. Owned planets can be attacked β€” your colonists and citadel are only safe if you make the sector hostile to invaders.

Taxes & CHOAM

Planet owners in FedSpace pay CHOAM tariffs. This also counts toward Pay Taxes daily bounties. In dangerous space, you set your own terms β€” but no one patrols your sector for free.