Changelog

Public Changelog

Combat, Auto-Pilot, and Scanner Fixes

Three captain-reported issues resolved across NPC combat, Auto-Pilot status, and player-built port displays.

Aaron - Game Dev, TW 3002 AI fixescombattrading

Three captain-reported issues are fixed:

NPC combat now uses layered defenses. Incoming damage consumes fighters first, then shields, then hull. Fighter losses are saved before a destructive hit resolves, so respawning does not restore the lost fighters.

Auto-Pilot stays current while running. Route execution now returns after each authoritative trade-and-warp leg, keeping the Run Log, progress, credits, turns, and action totals updated throughout the run instead of leaving them stale beneath a “Running” label.

Local Scanner matches player-built port displays. Player-built ports now retain their remembered trade pattern in scanner results, so a Pattern 1 port displays SSB rather than the seeded quality-class pattern. Warp Lanes, Local Scanner, and sector detail now agree while keeping remote mutable port data private.