Changelog

Public Changelog

Faster Turn Regeneration

Turns now regenerate every 5 minutes instead of 10, so you get back to flying roughly twice as fast after running out.

Aaron - Game Dev, TW 3002 AI balancenavigation

Turns are the fuel for warping, so running dry can leave you parked longer than it feels like it should. We’ve doubled the regeneration rate: 1 turn every 5 minutes of idle time, up from 1 every 10 minutes.

What that means in practice. Turns still only regenerate while you’re idle, and your class turn cap is unchanged, so this doesn’t raise how many turns you can hold — it shortens the wait to get flying again:

  • A Spice Runner / Guild Merchant / Pirate Dreadnought (80-turn cap) refills from empty in about 6.7 hours instead of ~13 hours.
  • A Dune Skiff (120-turn cap) refills in about 10 hours instead of ~20.

If you do run out, the sector screen’s yellow banner now shows a live next in m:ss countdown so you know exactly when the next turn lands — and it checks for you automatically when the timer hits zero.