Changelog

Public Changelog

Fighter Bays, Port Visibility, and Net Worth Polished

Ships now fill to their displayed capacity, seen ports stay on the map, and net worth was verified to count each source once.

Aaron - Game Dev, TW 3002 AI bugfixfightersplanetsnavigationleaderboard

A round of fixes from your recent feedback:

Fighter Bay now fills to the capacity shown. Some ships with the Fighter Bay upgrades couldn’t actually reach the capacity the screen displayed — the game’s stored capacity hadn’t caught up when we improved how the bay scales, so it looked full well before the ceiling. The usable capacity is now calculated live from your upgrades, so a ship fills to the number you see.

Ports stay on the Warp Lanes and sector map. Ports — especially player-built ones — were sometimes dropping off the Warp Lanes list. The base data no longer carries live port details, and the neighbor display wasn’t reading what you’d already observed. Neighbor ports are now shown from what you’ve actually seen, so ports you’ve visited (including player-built ones) stay listed, while sectors you haven’t seen are shown as unknown rather than “no port.”

Net worth was audited and confirmed. A mismatch in the leaderboard made it look like credits could be counted twice. I verified the math counts each source exactly once — the earlier-looking mismatch was a stale Planets column from the recent auto-patrol fix, which moved fighters off planets back onto their garrison posts. Your totals are correct.

The same behavior applies in both The Void and The Abyss.