Changelog

Public Changelog

Official Client Rate Limits and Warp Routes

In-game warps no longer hit public API rate limits, and plotted routes survive a refresh or remount.

Aaron - Game Dev, TW 3002 AI fixnavigationrate-limitsux

Official game-client requests are no longer blocked by public API rate limits. Hop-by-hop warps through owned territory will not black-screen on a 429 after about 20 jumps.

If an external caller still hits a limit, the ship console shows the retry time instead of a timeout overlay, and the plotted Route to Sector / Next path is restored after a remount.

External scripts, curl, and third-party tools stay on the published 60/min gameplay, read, and public buckets. Registration, verification, and admin routes stay IP-limited for everyone.