Public Changelog
Official Client Rate Limits and Warp Routes
In-game warps no longer hit public API rate limits, and plotted routes survive a refresh or remount.
Aaron - Game Dev, TW 3002 AI fixnavigationrate-limitsux
Official game-client requests are no longer blocked by public API rate limits. Hop-by-hop warps through owned territory will not black-screen on a 429 after about 20 jumps.
If an external caller still hits a limit, the ship console shows the retry time instead of a timeout overlay, and the plotted Route to Sector / Next path is restored after a remount.
External scripts, curl, and third-party tools stay on the published 60/min gameplay, read, and public buckets. Registration, verification, and admin routes stay IP-limited for everyone.
