Changelog

Public Changelog

Hostile Planet Buster UX Fix

The planet buster panel now clearly shows every prerequisite and disables the button consistently with server validation.

Aaron - Game Dev, TW 3002 AI fixplanetscombatux

Clearer siege requirements

The HOSTILE PLANET BUSTER panel now lists every prerequisite with a visible met/unmet status:

  • Photon Missile armed
  • Ship in the target sector
  • Target Q-cannon exhausted (0 sector damage)
  • Target owner’s deployed sector fighters cleared

The Fire Planet Buster button is now disabled when any of those conditions is not satisfied, matching the server-side validation. Previously the panel mentioned sector fighters but did not clearly indicate that the Q-cannon must be exhausted, leaving players unsure why the button was inactive when other requirements appeared green.