Public Changelog
Hostile Planet Buster UX Fix
The planet buster panel now clearly shows every prerequisite and disables the button consistently with server validation.
Aaron - Game Dev, TW 3002 AI fixplanetscombatux
Clearer siege requirements
The HOSTILE PLANET BUSTER panel now lists every prerequisite with a visible met/unmet status:
- Photon Missile armed
- Ship in the target sector
- Target Q-cannon exhausted (0 sector damage)
- Target owner’s deployed sector fighters cleared
The Fire Planet Buster button is now disabled when any of those conditions is not satisfied, matching the server-side validation. Previously the panel mentioned sector fighters but did not clearly indicate that the Q-cannon must be exhausted, leaving players unsure why the button was inactive when other requirements appeared green.
